Product Designer · Design Systems · Designer-Developer

I learn things by
rebuilding them.

I’m Hunter, a product designer with thirteen years of understanding things by taking them apart. I work the same way on the things I ship, watching how people actually use them, learning from the feedback and the analytics, and reworking whatever isn’t right until I understand why. Usually the only designer in the room — and increasingly the one writing the code too.

Most of that on Mutual, the #1 LDS dating app I co-founded and designed, and later Ark, one of the top Christian dating apps. It’s helped 40,000+ couples get married, which still amazes me. These days I build design systems that engineers and AI agents can both build from, and I use AI to take my own work from flowchart to shipped — nine apps of mine are running at paramore.design.

13 yrs
Designing and shipping product.
40k+
Marriages from Mutual, the app I co-founded.
#1
LDS dating app worldwide. Sole designer, ten years.
9
Apps of my own, designed, built and deployed solo.

Open to new roles. Senior product design, design systems, or designer-developer — in Utah or remote. Also taking select client work through Paramore.Design. Get in touch →

A few things I’ve built.

All Projects →
Mutual, case study hero
Founder // 10 Years // Solo Designer

Mutual

Co-founder and sole founding designer of the #1 LDS dating app. Ten years owning every surface: UI, brand, design system, research. Responsible for 40,000+ marriages and counting.

Tava Health case study — the post-session check-in screens
Design Exercise // Product Design

Tava Health

A concept for the moment people quietly stop going to therapy. Not a complaint, not a switch — they just stop. A post-session check-in that turns a silent exit into a conversation.

Mutual Design System, live token explorer
Design System // Engineers & AI Agents

Mutual Design System

An interactive design system: 3 brands, 6 themes, semantic tokens, and live WCAG contrast. Structured so engineers and AI agents alike can build correct, on-brand, accessible UI from one source. Switch themes and watch the whole thing re-skin.

Checkin app, campfire check-in flow
Personal Project // iOS & Android

Checkin

Social coordination app where friends signal availability through campfire check-ins. Design, development, and product strategy, start to ship.

SPNKr — game server control
Personal Work // Design & Build

SPNKr

Replaced a $30/month game server rental with a spare PC running eight games, controllable from Discord. Then redesigned the dashboard out of default AI output, with the art direction spec enforced by a script.

Keeper — remember every birthday
Personal Project // Web App

Keeper

Remember every birthday.

Kill The Fish — draw a fish, then finish it
Personal Project // Web App

Kill The Fish

A whiteboard game from school, finally built. One person draws a fish, everyone else draws a way to finish it off, and the board decides the cause of death.

App Store Screenshot Maker — translations and device variants
Open Source // Web Tool

Screenshot Maker

Compose App Store and Play Store marketing screenshots in the browser — every device, size and language from one project, exported at native resolution.

Paramore Real Estate branding
Family Business // Brand, Signage & Web

Paramore Real Estate

Rebranding my father's real estate business in Burns, Oregon. Black and red vanished into the landscape; the orange that replaced it is visible from down the street. Plus two website rebuilds.

The Tree Service, iPad view
Client Project // Field Ops & AI

The Tree Service

Field-ops tool that replaced four SaaS subscriptions with one: equipment, fuel, AI-parsed receipts, and crew safety checklists. Built solo in four weeks.

Game design systems, Zelda: Breath of the Wild, Satisfactory (FICSIT), and Raid Rush UI kits
Personal Work // Game UI Kits

Game UI Kits

Fan-made design systems for three games, rebuilt in Figma. Zelda: Breath of the Wild, Satisfactory, and Raid Rush. The Zelda kit was featured on the Figma community homepage.

Design-first, but I build.

I studied art with an emphasis on design and have spent my career in the space where design meets product meets engineering. I think in systems, obsess over the details that make a product feel right, and dig into user feedback to find root causes, not just symptoms. Whether embedded on a team, working directly with a founder, or building something of my own, I bring the same thing: a drive to make the product better and the range to do whatever it takes to get there.

More about me →

Four things I do at depth.

Design Systems

Tokens, components, and patterns built as one source of truth, so the product stays consistent at scale.

Craft

The spacing, type, motion, and states most people skip. The details that make a product feel right.

Mentoring

I raise the bar for the people around me, through critique, pairing, and handing over real ownership.

Ship & Learn

I’d rather build the real thing and watch how people actually use it than debate it in a doc. Shipping fast is how I find what’s true and fix what isn’t.

How I lead

The best designers I work with get better.

Doing it solo for years taught me how a design function should actually run, but I’m always learning from the people around me. When I bring others in, I’m not handing out tasks, I’m working alongside them to build and standardize a system that can grow and influence everyone, making the work better and better. The best part is watching that happen because someone else ran with it.

My favorite critiques and design reviews are clear, to the point, and aimed at the work itself, focused on one thing: making it better. That kind of honesty only happens when the relationship is there first, so that’s what I build before anything else. Once the trust is real, it’s easier to focus on the work and improve it together, rather than defending it.

What I build with.

Design

Design systems & tokens · UI & interaction · Product & UX strategy · Research & usability testing · Brand & visual identity · Prototyping · Figma (expert)

Build

iOS · Swift / SwiftUI · Android · Kotlin / Compose · Web · React / HTML / CSS · Astro · Supabase · Firebase · Unity / SpriteKit · Claude Code · APIs & agents

Lead

Mentoring & design critique · Cross-functional influence · Design-to-eng collaboration · Roadmapping & prioritization · Stakeholder communication · Hiring & team-building

12+ years across brands you know.

Let’s make something worth shipping.

Whether you’re hiring a designer, building a team, or just want to talk product and craft, I’d like to hear from you.