A collection of projects spanning mobile apps, design systems, game design, and digital products.

Co-founder and sole founding designer of the #1 LDS dating app. Ten years owning every surface: UI, brand, design system, research. Responsible for 40,000+ marriages and counting.

A concept for the moment people quietly stop going to therapy. Not a complaint, not a switch — they just stop. A post-session check-in that turns a silent exit into a conversation.

An interactive design system: 3 brands, 6 themes, semantic tokens, and live WCAG contrast. Structured so engineers and AI agents alike can build correct, on-brand, accessible UI from one source. Switch themes and watch the whole thing re-skin.

Social coordination app where friends signal availability through campfire check-ins. Design, development, and product strategy, start to ship.

Replaced a $30/month game server rental with a spare PC running eight games, controllable from Discord. Then redesigned the dashboard out of default AI output, with the art direction spec enforced by a script.

Remember every birthday.

A whiteboard game from school, finally built. One person draws a fish, everyone else draws a way to finish it off, and the board decides the cause of death.

Compose App Store and Play Store marketing screenshots in the browser — every device, size and language from one project, exported at native resolution.

Rebranding my father's real estate business in Burns, Oregon. Black and red vanished into the landscape; the orange that replaced it is visible from down the street. Plus two website rebuilds.

Field-ops tool that replaced four SaaS subscriptions with one: equipment, fuel, AI-parsed receipts, and crew safety checklists. Built solo in four weeks.

Fan-made design systems for three games, rebuilt in Figma. Zelda: Breath of the Wild, Satisfactory, and Raid Rush. The Zelda kit was featured on the Figma community homepage.