A collection of projects spanning mobile apps, design systems, game design, and digital products.

Co-founder and sole founding designer of the #1 LDS dating app. Ten years owning every surface: UI, brand, design system, research. Responsible for 40,000+ marriages and counting.

Social coordination app where friends signal availability through campfire check-ins. Design, development, and product strategy, start to ship.

An interactive design system: 3 brands, 6 themes, semantic tokens, and live WCAG contrast. Structured so engineers and AI agents alike can build correct, on-brand, accessible UI from one source. Switch themes and watch the whole thing re-skin.

Replaced a $30/month game server rental with a spare PC running eight games, controllable from Discord. Then redesigned the dashboard out of default AI output, with the art direction spec enforced by a script.

A personal diary of everything you loved โ books, games, movies, even hiking trails โ ranked by comparison instead of star ratings, with notes from you to future you.

Remember every birthday.

Fridge magnet poetry, with friends.

Compose App Store and Play Store marketing screenshots in the browser โ every device, size and language from one project, exported at native resolution.

Rebranding my father's real estate business in Burns, Oregon. Black and red vanished into the landscape; the orange that replaced it is visible from down the street. Plus two website rebuilds.

Field-ops tool that replaced four SaaS subscriptions with one: equipment, fuel, AI-parsed receipts, and crew safety checklists. Built solo in three weeks.

Fan-made design systems for three games, rebuilt in Figma. Zelda: Breath of the Wild, Satisfactory, and Raid Rush. The Zelda kit was featured on the Figma community homepage.